XR for Learning – June 24, 2020

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Augmented, Virtual, and other mixed reality technologies are rapidly emerging and advancing, creating new and exciting opportunities for training and education. XR for Learning collects some of the best XR content that learning professionals can learn from.

Here’s this week’s recommended content.

An Update on the Evolution of the Oculus Platform via Oculus
This week Oculus announced a change to its hardware strategy that has a significant impact on the future of VR and, in turn, how orgainzations may adopt it for learning. The success of the Oculus Quest has led to the Oculus Go being discontinued. In making this decision, it also means that 3DOF experiences are being discontinued in favor of more immersive 6DOF experiences. This post by Oculus contains additional details about this significant change.

What’s the Difference Between AR, MR, And VR? by Tanya Singh
Understanding the differences between AR, VR, MR, and XR can be confusing, especially as the lines become ever more blurred. This post by Tanya Singh examines the differences between each of these terms, using not only definitions by visuals that do a good job of helping people understand the differences in the type of experiences each category provides.

Facebook Research: 3D Body Reconstruction From Just One Camera by David Heaney
This post by David Heaney looks at recent research from facebook that enables a full 3D image to be created from a single low-resolution image. While the tech itself is interesting, I share it here more for the importance of presence in VR that the research supports.

Understanding Audio Augmented Reality by Neil Gupta
Augmented reality is about adding digital assets that change our experiences with the physical world. Much of the AR conversation is focused on visual assets. This post by Neil Gupta looks at the growing space of “hearables” that is emerging with the growing popularity of wireless earbuds and voice assistants.

Best VR Hand Tracking Games for Oculus Quest in 2020 via AR Post
Oculus Quest recently introduced hand tracking as a primary source of interacting in VR. This new functionality adds new and exciting possibilities to VR applications; it’s also a significant change from using hand-held controllers with joysticks and buttons for engagement. The best way to understand how this changes VR is to experience it for yourself. This post explores a number of games you can try that are leveraging hand-tracking.

Join Realities360 ONLINE

People were so happy with the first Realities360 Online Conference we decided to host a second one!

You can register now and join us on July 23 & 24 for the Realities360 Online Conference, where you’ll access eight of the most anticipated sessions that were scheduled to take place at this year’s conference.

Discover new industry insights, explore new and exciting technologies, and pick up new strategies that you can incorporate into your own learning projects!

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