Augmented, Virtual, and other mixed reality technologies are rapidly emerging and advancing, creating new and exciting opportunities for training and education. XR for Learning Weekly collects some of the week’s best XR content that learning professionals can learn from.
Here’s this week’s recommended content.
Fast Multi-platform AR Development Using Unity MARS by Jennifer Gallegos & Matt Sparks
One of the important drivers of AR & VR adoption by learning professionals is how complex the development tools are to learn. The easier the tools are to use, the more they will drive mainstream adoption of AR and VR. This post by Jennifer Gallegos & Matt Sparks looks at an upcoming new feature of the Unity game engine that plays in this space, and why it’s important to L&D professionals.
9 Best Multiplayer AR Games On Your Phone by AR Tips
One of the best ways to learn about augmented reality is to “play” with different types of AR experiences. This post shares 9 different AR games that you can play to become more familiar with these experiences, many of which encourage you to get outside and see how AR works in the real world.
Social VR App ‘VRChat’ is Seeing Record Usage Amidst the Pandemic by Ben Lang
One of the use cases of virtual reality that has interesting applications to learning and collaboration is the category of “Social VR”. Social VR enables people to join others in virtual worlds, talking and interacting with each other in ways similar to experiences in the real world. The COVID-19 crisis has accelerated the usage of social VR applications, as explored in this post by Ben Lang.
As Coronavirus Disrupts Retail, AR Shifts from Nicety to Necessity by Jon Cheney
Many retail companies have been experimenting with augmented reality to enhance the shopping experience of their customers. The COVID-19 crisis has closed many in-person shopping options, which has accelerated this use of AR by both retail companies and consumers. This post by Jon Cheney explores examples of why this is happening, and how it might accelerate the use of AR in retail – which is a critical driver of the normalization of AR.
Virtual reality project offers 21st-century skills to first-year experience students by Tatianna Basanta
How does virtual reality fit into the future of education? This post by Tatianna Basanta looks at a project from HP and Educause that is leveraging VR as part of the campus of the future.
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Discover new industry insights, explore new and exciting technologies, and pick up new strategies that you can incorporate into your own learning projects!