XR for Learning Weekly – April 29, 2020

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Augmented, Virtual, and other mixed reality technologies are rapidly emerging and advancing, creating new and exciting opportunities for training and education. XR for Learning Weekly collects some of the week’s best XR content that learning professionals can learn from.

Here’s this week’s recommended content.

Mozilla Updates the Unity WebXR Exporter to Run VR Apps in the Browser by Ben Lang
WebXR is a technology that has the potential to greatly enhance the usability of virtual reality by enabling experiences directly through a browser, regardless of the hardware being used. This post by Ben Lang examines an important update that enables Unity-based VR applications to be exported for use in WebXR

A Global Resource Guide to XR Collaboration
This free guide, written by a collection of over 30 industry experts, provides comprehensive guidance on using AR, VR, and mixed reality platforms to enhance collaboration in business and education. This is a great resource, especially in the current context of many teams operating from isolation in quarantine.

25 Best Multiplayer VR Games to Play With Your Friends by ARVR Tips
Virtual reality is often misconstrued as an antisocial experience because the device separates you from the physical world. In practice though, VR can be extremely social, connecting us in new and engaging ways. This post looks at 25 multiplayer games available in VR. I share it here less for the list and more for the descriptions of how people are interacting in each experience.

Virtual Reality in Healthcare by LitsLink
One of the industries that are already finding valuable use cases for virtual reality is the healthcare field. This post looks at why that is, examining a number of examples of how healthcare orgainzations are using virtual reality for training, and patient care.

Business Presentation Platform VRtuoso Surpasses 1 Million Users, Secures New Funding by Peter Graham
One of the interesting ways to the value of emerging technology is to see how it changes or enhances existing paradigms. This post by Peter Graham looks at a VR application that is looking to disrupt one of the most common experiences in the business world – the typical presentation.

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