#GuildChat for 04/10/2015: Designing for Mobile
Our next #GuildChat takes place Friday April 10th at 11am PT / 2pm ET. Our topic for this week’s chat is Designing for Mobile.
Smartphones are rapidly becoming the primary device through which people absorb content. They are also becoming the primary tools people use to solve problems in the moment. At the same time, the majority of instructional designers and developers in the learning space have skills that are based in desktop environments.
In this week’s #GuildChat we welcome special guest Chad Udell from Float Mobile Learning. During the chat we’re going to explore the world of design in the context of mobile. We’ll discuss what makes the mobile world unique, and how those factors impact our design decisions. We’ll examine what “mobile learning” really means, and how that definition is changing. We’ll explore how we are using mobile devices for learning today, and how that may need to change in the near future.
Here are the questions currently scheduled to be posed during the chat.
- Where have you seen mobile design “in the wild” that was successful What made it work?
- Where have you seen mobile design “in the wild” that was a failure? What made it fail?
- What’s different about designing learning experiences for mobile devices than would be the case designing for desktops?
- What are the biggest barriers to quality mobile design?
- What are some user experience considerations that need factored into mobile design?
- Are there differences in the design of mobile “learning” and mobile “performance support”? If no, why not? If so, what are they?
- Are responsive design and mobile design the same thing? Why or why not?
Chat Transcript
NOTE: Tweets are listed in the order they were posted and are shown in Eastern Time. To visit the actual posting for a particular tweet, click the associated user name for the posting.
2:04 PM | Learning_Dude | @visualrinse @elearningguild @floatlearning Hello, Chad! I’ve heard a lot about you from @spotlearning. ;) #guildchat |
2:04 PM | JD_Dillon | Howdy, #GuildChat folks! JD in Orlando, FL. Learning geek w/ Kaplan, sad Flyers fan, sharer, and obvious Twitter chat addict. |
2:05 PM | willconstantine | @visualrinse hi Chad! #GuildChat |
2:05 PM | eLearningGuild | Q1) Where have you seen mobile design “in the wild” that was successful What made it work? #GuildChat |
2:05 PM | technkl | Here to partake in #guildchat again, two weeks running, took me a bit to realize it was here regularly :-) |
2:05 PM | technkl | RT @eLearningGuild: Q1) Where have you seen mobile design “in the wild” that was successful What made it work? #GuildChat |
2:05 PM | Learning_Dude | Hello, again. Stephen – Learning Strategist with @AnthemInc. Roanoke, Virginia, USA. http://t.co/YlGtewyfYv #guildchat |
2:05 PM | tomspiglanin | Hi #GuildChat Tom Spiglanin, mobile today, participate as I can. Hope you are all well |
2:05 PM | willconstantine | Will Constantine, LearnHaus http://t.co/ODAbM5i6rW food creator #GuildChat |
2:06 PM | willconstantine | RT @eLearningGuild: Q1) Where have you seen mobile design “in the wild” that was successful What made it work? #GuildChat |
2:06 PM | LearnovateSA | RT @eLearningGuild: Welcome to #GuildChat, brought to you by @eLearningGuild. Today we’re exploring Designing for Mobile. |
2:06 PM | willconstantine | Using Waze app while driving to avoid traffic #GuildChat |
2:06 PM | technkl | A1 mobile design is everywhere, in fact anythign that’s not designed for mobile has to be REALLY good for me to even give chance #guildchat |
2:06 PM | AlwaysBreaking | Hi, Gary in California, ID and training department of one. Nice to see some familiar folks on #guildchat. |
2:06 PM | visualrinse | a1) The commonly used big apps are well designed. Slideshare, Vine, Twitter, etc. Focusing on the user needs in their designs. #guildchat |
2:06 PM | Quinnovator | RT @eLearningGuild: Q1) Where have you seen mobile design “in the wild” that was successful What made it work? #GuildChat |
2:07 PM | inkling | @elearningguild: I have a couple mobile designers on deck that are chiming in for @inkling! #GuildChat |
2:07 PM | technkl | A1 and I must say they must be well designed for apps too, websites too, needs to be GREAT content if it’s poorly designed #guildchat |
2:07 PM | JD_Dillon | A1) Popular mobile apps: meet specific user need, provides access to info/facilitate timely sharing #guildchat https://t.co/B02oUawu33 |
2:07 PM | MathVermeulen | RT @visualrinse: a1) The commonly used big apps are well designed. Slideshare, Vine, Twitter, etc. Focusing on the user needs in their desi… |
2:08 PM | visualrinse | a1) Acknowledge good design is not just how it looks, but also how it works. Design is not merely decoration/ornamentation. #guildchat |
2:08 PM | LnDDave | A1) I’m always impressed with how simple the design of amazon’s mobile app is, considering the depth of the offering. #GuildChat |
2:08 PM | deacti_vate | A1) Apps that I use frequently, like Kindle & reddit sync & Vine – very simple apps #GuildChat |
2:08 PM | Quinnovator | a1) @united app works (mostly ;): meets my travel needs: flight status, boarding pass, airport navigating #guildchat |
2:08 PM | visualrinse | a1) I like to check out http://t.co/jMvB9szx7c (Design Pattern gallery) to see what trends are getting traction in mobile design. #guildchat |
2:08 PM | JD_Dillon | A1) Event apps for @eLearningGuild – plenty of room to grow but MUCH better than most (focus on sharing, event info secondary) #guildchat |
2:09 PM | Quinnovator | RT @JD_Dillon: A1) Event apps for @eLearningGuild – plenty of room to grow but MUCH better than most (focus on sharing, event info secondar… |
2:09 PM | Learning_Dude | A1) I feel like intuitive is becoming a buzzword, too. The UI has to be clean, and just work. @Delta, @RepeatTimerPro #guildchat |
2:09 PM | LnDDave | RT @visualrinse: a1) Acknowledge good design is not just how it looks, but also how it works. Design is not merely decoration/ornamentation… |
2:09 PM | Learning_Dude | RT @JD_Dillon: A1) Event apps for @eLearningGuild – plenty of room to grow but MUCH better than most (focus on sharing, event info secondar… |
2:09 PM | JD_Dillon | A1) Specific example – @Flipboard – built for the mobile experience (phone/tablet), desktop entirely secondary #guildchat |
2:09 PM | visualrinse | RT @LnDDave: A1) I’m always impressed with how simple the design of amazon’s mobile app is, considering the depth of the offering. #GuildCh… |
2:09 PM | willconstantine | RT @visualrinse: a1) Acknowledge good design is not just how it looks, but also how it works. Design is not merely decoration/ornamentation… |
2:10 PM | willconstantine | RT @visualrinse: a1) I like to check out http://t.co/jMvB9szx7c (Design Pattern gallery) to see what trends are getting traction in mobile … |
2:10 PM | Learning_Dude | A1) I’m still not sure why some apps want to use my location data all time. #guildchat |
2:10 PM | deacti_vate | A1) Apps that ask themselves “What is this person mostly going to be doing with our app” and make that front and center. #guildchat |
2:10 PM | MathVermeulen | RT @visualrinse: a1) I like to check out http://t.co/jMvB9szx7c (Design Pattern gallery) to see what trends are getting traction in mobile … |
2:10 PM | Quinnovator | a1) what makes ‘em work: meet my needs in ways that I expect #guildchat |
2:10 PM | LnDDave | A1) Some of my favorite mobile designs come from games that really embrace the uniqueness of the mobile platform. #GuildChat |
2:10 PM | JD_Dillon | A1) Another – @sunrise – my fav calendar app – tons of integration with other apps, info in once place to manage easily #guildchat |
2:10 PM | Quinnovator | RT @Learning_Dude: A1) I’m still not sure why some apps want to use my location data all time. #guildchat < not for *your* benefit (hint) |
2:10 PM | Learning_Dude | #confession: I’m literally crazy OCD about app icons. I’ll delete an app if I don’t like the icon. (Yeah, I know.) #guildchat |
2:10 PM | technkl | @deacti_vate and I hope also makes other stuff available, nothing irritates me more than having to go to desktop to do a task #guildchat |
2:10 PM | JD_Dillon | @Learning_Dude Data data data … #guildchat |
2:11 PM | AlwaysBreaking | A1) My bank actually has a good mobile app. It doesn’t try to do too much, and meets me needs, with efficiency. #guildchat |
2:11 PM | Learning_Dude | @JD_Dillon Data^3 = “Big Data,” right? OMG. #guildchat |
2:11 PM | JD_Dillon | A1) Any app that is designed and continuously adapts to MY desired use – not the way it was MEANT to be used #guildchat |
2:11 PM | LnDDave | @JD_Dillon And where do you see the growth opportunities in our apps? #GuildChat |
2:11 PM | Learning_Dude | @visualrinse The @Starbucks app brings up an icon on the lock screen. It’s cool, and creepy. #guildchat |
2:11 PM | Learning_Dude | @LnDDave @JD_Dillon Haha! I saw that coming. ;) #guildchat |
2:12 PM | LnDDave | RT @visualrinse: a1) I like to check out http://t.co/jMvB9szx7c (Design Pattern gallery) to see what trends are getting traction in mobile … |
2:12 PM | visualrinse | The new Outlook app for iOS is quite nice… #guildchat |
2:12 PM | technkl | @Learning_Dude @visualrinse @Starbucks many apps do if you’re near the store (home depot, costco, etc) #guildchat |
2:12 PM | eLearningGuild | Q2) Where have you seen mobile design “in the wild” that was a failure? What made it fail? #GuildChat |
2:12 PM | technkl | @visualrinse I’ve been using that exclusively for email, excellent app :-) #guildchat |
2:12 PM | technkl | RT @eLearningGuild: Q2) Where have you seen mobile design “in the wild” that was a failure? What made it fail? #GuildChat |
2:13 PM | JD_Dillon | @LnDDave Simple example – photos taken in the #LSCon app don’t save to the device itself – missing integration #guildchat |
2:13 PM | Quinnovator | RT @eLearningGuild: Q2) Where have you seen mobile design “in the wild” that was a failure? What made it fail? #GuildChat |
2:13 PM | visualrinse | a2) A lot of the early forays by banking sites and airlines were terrible, but they are getting much better. #guildchat |
2:13 PM | Learning_Dude | @technkl @visualrinse I like it, but for several reasons I’m still stuck in the Mail app. #guildchat |
2:13 PM | willconstantine | RT @eLearningGuild: Q2) Where have you seen mobile design “in the wild” that was a failure? What made it fail? #GuildChat |
2:13 PM | Quinnovator | a2) games where the feature set didn’t match my goals #guildchat |
2:13 PM | LnDDave | RT @eLearningGuild: Q2) Where have you seen mobile design “in the wild” that was a failure? What made it fail? #GuildChat |
2:13 PM | visualrinse | a2) Not focusing on what people want and neglecting their needs in exchange for non-user stakeholder goals. #userknowsbest #guildchat |
2:13 PM | JD_Dillon | A2) Apps that lean on direct links/views of standard websites – lazy design to just say “we have an app” #guildchat https://t.co/iu5G6f5d97 |
2:13 PM | JD_Dillon | A2) Apps that lean on direct links/views of standard websites – lazy design to just say “we have an app” #guildchat https://t.co/iu5G6f5d97 |
2:13 PM | visualrinse | a2) Putting non-user goals first is what creates epic failure in mobile design. #guildchat |
2:13 PM | willconstantine | Q2) when the desktop experience has been mimicked in mobile…not good design #GuildChat |
2:14 PM | technkl | A2 I’ve deleted too many apps that didn’t cut it to remember #guildchat |
2:14 PM | deacti_vate | A2) Every single restaurant mobile site that doesn’t let me access their menu easily. #GuildChat
So basically all of them. |
2:14 PM | visualrinse | a2) For a ton of great examples on what not to do with mobile design check out the colorfully named: http://t.co/XipJMztEf8 #guildchat |
2:14 PM | inkling | RT @willconstantine Q2) when the desktop experience has been mimicked in mobile…not good design #GuildChat |
2:14 PM | Learning_Dude | Notwithstanding extremely buggy launches, an app that doesn’t sync across devices is a failure to me. #guildchat |
2:14 PM | LnDDave | @JD_Dillon Or communication in some cases… In settings you have the option to save to device, but need to turn it on. #GuildChat |
2:14 PM | JD_Dillon | A2) Apps that try to do to much/be everything to everyone – I use an app for a specific purpose #guildchat https://t.co/iu5G6f5d97 |
2:14 PM | willconstantine | Q2) when the design is not simple enough that there are too many layers or the process is not clear #GuildChat |
2:14 PM | Learning_Dude | A2) When I think of failure, I’m reminded of what I want in an app. If it doesn’t have that, well… #guildchat |
2:15 PM | JD_Dillon | @LnDDave Ah … Couldn’t find that! But I would have more suggestions – still MUCH improved even in past few months #guildchat |
2:15 PM | technkl | A2 Apps that don’t let me do what I want to do with it because their design decided that I wouldn’t want to do that from mobile #guildchat |
2:15 PM | willconstantine | RT @visualrinse: a2) For a ton of great examples on what not to do with mobile design check out the colorfully named: http://t.co/XipJMztEf… |
2:15 PM | Learning_Dude | I noticed at #LSCon that the @DoubleDutch app drained my battery faster than any other app has…ever. (iPhone 6) #guildchat |
2:15 PM | LnDDave | A2) Scan this QR Code so you can be taken to this website that isn’t at all mobile-friendly. #GuildChat |
2:16 PM | LnDDave | @JD_Dillon Feel free to send me you list. :-) #GuildChat |
2:16 PM | Learning_Dude | @LnDDave There was a QR code on the LCD of the super drink machine at @FirehouseSubs. My phone wouldn’t scan it. Doh. #guildchat |
2:16 PM | willconstantine | Q2) when Open Table makes me go to an restaurants external site to view the menu which is scaled #GuildChat |
2:16 PM | JD_Dillon | A2) Apps that stray too far between devices, shouldn’t be confused going from phone to tablet to desktop #guildchat https://t.co/iu5G6f5d97 |
2:16 PM | inkling | Q2) When mobile design isn’t device-agnostic—you should be able to do everything on your phone as your computer. #guildchat |
2:16 PM | technkl | RT @JD_Dillon: A2) Apps that stray too far between devices, shouldn’t be confused going from phone to tablet to desktop #guildchat https:/… |
2:16 PM | Paula_Moran | @technkl I hate that. Their regular website never works well on mobile either #guildchat |
2:17 PM | LnDDave | RT @visualrinse: a2) For a ton of great examples on what not to do with mobile design check out the colorfully named: http://t.co/XipJMztEf… |
2:17 PM | Learning_Dude | Expectations. EXPECTATIONS! Look at what we’ve become. :P #guildchat |
2:17 PM | visualrinse | Or, send a txt message to this number to get a hyperlink that could easily be shared via email or other means. @lnddave #GuildChat |
2:17 PM | JD_Dillon | LOVE @OpenTable … #guildchat https://t.co/uCndeQsg0j |
2:17 PM | Quinnovator | a2) apps that aren’t supported and don’t keep up with OS changes #guildchat |
2:18 PM | Learning_Dude | I don’t want an app for every store and restaurant I like. Give me something uber useful / beneficial in the app. #guildchat |
2:18 PM | deacti_vate | A2) When links are just text links and itty bitty. I have small fingers and that still doesn’t fly with me. I want buttons! #GuildChat |
2:18 PM | Paula_Moran | A2) When adds or large images take up space and you have to scroll endlessly to see the content you came for #guildchat |
2:18 PM | Learning_Dude | I hate retail apps that offer no incentive for download, use, etc. Why app when your website is mobile-ready? #guildchat |
2:18 PM | Quinnovator | a2) apps that you’ve come to depend on that then are taken away #tweetdeck #guildchat @tweetdeck |
2:19 PM | JD_Dillon | A2) Apps that don’t consider impact to the device – excessive battery drain, processing needs, etc. #guildchat https://t.co/iu5G6f5d97 |
2:19 PM | RISC_Inc | RT @eLearningGuild: Q1) Where have you seen mobile design “in the wild” that was successful What made it work? #GuildChat |
2:19 PM | Learning_Dude | A2) Apps that forget less is more. It’s a phone. The screen is small. I flick, pinch and zoom. Did you forget that? #guildchat |
2:19 PM | RISC_Inc | RT @visualrinse: a1) Acknowledge good design is not just how it looks, but also how it works. Design is not merely decoration/ornamentation… |
2:19 PM | JD_Dillon | RT @Quinnovator: a2) apps that aren’t supported and don’t keep up with OS changes #guildchat |
2:19 PM | inkling | Q2) When typeface hasn’t been considered—zooming in to view text isn’t a good experience. #guildchat |
2:19 PM | eLearningGuild | Q3) What’s different about designing learning experiences for mobile devices than would be the case designing for desktops? #GuildChat |
2:19 PM | technkl | RT @Cennydd: “It looks like you’re on a train. Would you like me to show you the insultingly simplified mobile site?” < this=bad #guildchat |
2:19 PM | VeronicaThomp | A2) I feel Mobile designs that try to continue to use multi-column layouts are a failure. Content should resize for easy reading #GuildChat |
2:19 PM | Quinnovator | RT @JD_Dillon: A2) Apps that don’t consider impact to the device – excessive battery drain, processing needs, etc. #guildchat https://t.co… |
2:19 PM | Quinnovator | RT @eLearningGuild: Q3) What’s different about designing learning experiences for mobile devices than would be the case designing for deskt… |
2:19 PM | technkl | RT Q3) What’s different about designing learning experiences for mobile devices than would be the case designing for desktops? #GuildChat |
2:20 PM | AlwaysBreaking | A2) The date/time selector in iOS is a horrible mobile experience. I hate making calendar appoints on my phone. #guildchat |
2:20 PM | willconstantine | @JD_Dillon @OpenTable It is a great app but I hate when the restaurant doesn’t upload a menu #GuildChat |
2:20 PM | willconstantine | RT @eLearningGuild: Q3) What’s different about designing learning experiences for mobile devices than would be the case designing for deskt… |
2:20 PM | Quinnovator | a3) hiding away complexity but making it accessible (elegantly) is more critical #guildchat |
2:20 PM | Learning_Dude | @eLearningGuild Mobile opens a world of opportunity for rich experiences: sensors, location data, push notifications. #guildchat |
2:20 PM | inkling | Q3) Mobile learners need highly-searchable information to access on-the-go #guildchat |
2:20 PM | Learning_Dude | @AlwaysBreaking I have to agree with you. It makes me sad. #guildchat |
2:20 PM | Quinnovator | a3) taking advantage of context; leveraging where/when you are to your benefit #guildchat |
2:21 PM | technkl | A3 Don’t oversimplify what it can do, but do simplify how you do it #guildchat |
2:21 PM | willconstantine | Q3) Well for one, the physical device and how that is used such as preferred position. Landscape or portrait… #GuildChat |
2:21 PM | inkling | RT @Learning_Dude Mobile opens a world of opportunity for rich experiences: sensors, location data, push notifications. #guildchat |
2:21 PM | JD_Dillon | A3) It should be a small list given the need to enable access based on the user’s work habits #guildchat https://t.co/E0rW2lYEB7 |
2:21 PM | Quinnovator | a3) minimalism (the Least Assistance Principle) #guildchat |
2:21 PM | visualrinse | a3) mlearning design is more about creating channels of information than it is about creating cognitive artifacts. #guildchat |
2:21 PM | LnDDave | A2) Lots of apps abuse certain functions, suchg as sending notifications for notification’s sake. #GuildChat |
2:21 PM | Quinnovator | a3) focus on tool use, not on content dump #guildchat |
2:21 PM | LnDDave | RT @eLearningGuild: Q3) What’s different about designing learning experiences for mobile devices than would be the case designing for deskt… |
2:21 PM | Learning_Dude | A3) Mobile learners are often learning on-the-go. The ability to start-stop-pick up where you left off is critical. #guildchat |
2:21 PM | RISC_Inc | RT @visualrinse: a2) For a ton of great examples on what not to do with mobile design check out the colorfully named: http://t.co/XipJMztEf… |
2:21 PM | visualrinse | a3) You are usually creating something to be used in context, not a standalone or artificial construct (classroom, etc). #guildchat |
2:21 PM | willconstantine | Q3) effective simplicity #GuildChat |
2:21 PM | AmyFranko | Hello everyone, Amy Franko from Impact Instruction. Joining the #guildchat a bit late, but love the convo so far! |
2:21 PM | LnDDave | RT @visualrinse: a3) mlearning design is more about creating channels of information than it is about creating cognitive artifacts. #guildc… |
2:22 PM | VeronicaThomp | A3) Mobile learners are often in busy/loud environments. Content needs to be short and easily processed on the go #GuildChat |
2:22 PM | JD_Dillon | A3) Share content that can be experienced wherever user wishes – unless we have noteworthy constraints #guildchat https://t.co/E0rW2lYEB7 |
2:22 PM | inkling | @Quinnovator Totally agree—need to design for mobile learners based where they are/what they’re doing #guildchat |
2:22 PM | technkl | A3 make it quick and micro, or macroly-micro so it can help you then get out of your way #guildchat |
2:22 PM | RISC_Inc | RT @eLearningGuild: Q3) What’s different about designing learning experiences for mobile devices than would be the case designing for deskt… |
2:22 PM | inkling | RT @VeronicaThomp A3) Mobile learners are often in busy environments. Content needs to be short and easily processed on the go #GuildChat |
2:22 PM | MathVermeulen | RT @visualrinse: a2) For a ton of great examples on what not to do with mobile design check out the colorfully named: http://t.co/XipJMztEf… |
2:22 PM | LnDDave | A3) People tend to focus on the interfaces and screen sizes, losing track of the most important difference: The mobility of user. #GuildChat |
2:22 PM | RISC_Inc | RT @visualrinse: a3) mlearning design is more about creating channels of information than it is about creating cognitive artifacts. #guildc… |
2:22 PM | JD_Dillon | A3) My mobile content behaviors extend to my desktop – its about me, not the device/content #guildchat |
2:23 PM | deacti_vate | A3) Ask what is the type of learning that people would pull out their phones for? #GuildChat |
2:23 PM | AlwaysBreaking | A3) For me mobile is more about supporting job performance, not necessarily about learning. #guildchat |
2:23 PM | Quinnovator | a3) extending the learning experience, not delivering it #guildchat |
2:23 PM | JD_Dillon | A3) I don’t suddenly like longer videos when I’m at my desk – I want bite-sized, specific content regardless of device #guildchat |
2:23 PM | Learning_Dude | RT @Quinnovator: a3) extending the learning experience, not delivering it #guildchat |
2:23 PM | willconstantine | Q3) to your point @visualrinse their needs to be a specific use case for something #GuildChat |
2:23 PM | Quinnovator | RT @AlwaysBreaking: A3) For me mobile is more about supporting job performance, not necessarily about learning. #guildchat < that |
2:24 PM | AlwaysBreaking | RT @JD_Dillon: A3) I don’t suddenly like longer videos when I’m at my desk – I want bite-sized, specific content regardless of device #guil… |
2:24 PM | inkling | RT @AlwaysBreaking: A3) For me mobile is more about supporting job performance, not necessarily about learning. #guildchat |
2:24 PM | willconstantine | @JD_Dillon user preference #GuildChat |
2:24 PM | visualrinse | RT @Quinnovator: RT @AlwaysBreaking: A3) For me mobile is more about supporting job performance, not necessarily about learning. #guildchat… |
2:24 PM | LnDDave | A3) Desktop design is most often about learning; mobile design should most often be about doing; it solves a problem. #GuildChat |
2:24 PM | Learning_Dude | Plan for 1/2 my attention. I may pull up your app while on the train, listening to music, and eating something. #guildchat |
2:24 PM | deacti_vate | RT @LnDDave: A3) Desktop design is most often about learning; mobile design should most often be about doing; it solves a problem. #GuildCh… |
2:24 PM | MathVermeulen | RT @Quinnovator: RT @AlwaysBreaking: A3) For me mobile is more about supporting job performance, not necessarily about learning. #guildchat… |
2:25 PM | LnDDave | RT @AlwaysBreaking: A3) For me mobile is more about supporting job performance, not necessarily about learning. #guildchat |
2:25 PM | willconstantine | Q3) performance is the key, which means designed to be used in performance for the user #GuildChat |
2:25 PM | Learning_Dude | I don’t necessarily want to share everything. I might actually need to solve a problem. Help me with that first. #guildchat |
2:25 PM | RISC_Inc | RT @visualrinse: a3) You are usually creating something to be used in context, not a standalone or artificial construct (classroom, etc). #… |
2:25 PM | technkl | A3 don’t make me think too hard, I want to do my job not mess around. Wait, do that on desktop too #guildchat |
2:25 PM | saltalib | RT @Quinnovator: RT @AlwaysBreaking: A3) For me mobile is more about supporting job performance, not necessarily about learning. #guildchat… |
2:26 PM | eLearningGuild | Q4) What are the biggest barriers to quality mobile design? #GuildChat |
2:26 PM | technkl | RT @eLearningGuild: Q4) What are the biggest barriers to quality mobile design? #GuildChat |
2:26 PM | Quinnovator | RT @eLearningGuild: Q4) What are the biggest barriers to quality mobile design? #GuildChat |
2:26 PM | willconstantine | Q3) The need must be specific #GuildChat |
2:26 PM | RISC_Inc | Sitting in on #guildchat for the first time with guest @visualrinse sharing insights about #mobile learning! |
2:26 PM | visualrinse | a4) Trying to cram too much into an experience is a big fail. Creating a mobile experience that tries to do too much. #guildchat |
2:26 PM | LnDDave | RT @visualrinse: a3) You are usually creating something to be used in context, not a standalone or artificial construct (classroom, etc). #… |
2:26 PM | Quinnovator | a4) desktop mindsets #guildchat |
2:26 PM | technkl | A4 for org it’s access to information, removing barriers to search, can you even access org info? #guildchat |
2:26 PM | Quinnovator | RT @visualrinse: a4) Trying to cram too much into an experience is a big fail. Creating a mobile experience that tries to do too much. #gui… |
2:27 PM | AmyFranko | A3) My Nike Training Center app is an example, only use it on phone, no other device. Short videos, audio cues, when I need it. #guildchat |
2:27 PM | inkling | Q4) Too often people take existing desktop design & shoehorn it into mobile #guildchat |
2:27 PM | Quinnovator | a4) ‘bigger is better’ rather than ‘least assistance necessary’ #guildchat |
2:27 PM | willconstantine | RT @eLearningGuild: Q4) What are the biggest barriers to quality mobile design? #GuildChat |
2:27 PM | LnDDave | A3) Desktop focuses on how we interact with content; mobile should focus on how we interact with the environment. #GuildChat |
2:27 PM | Quinnovator | RT @LnDDave: A3) Desktop focuses on how we interact with content; mobile should focus on how we interact with the environment. #GuildChat |
2:27 PM | SimonBlairTrain | A4: What about platform differences? #guildchat |
2:27 PM | Learning_Dude | A4) Security, although I consider it a copout. I recently heard this, “Phones are just computers in your pocket.” #guildchat |
2:27 PM | LnDDave | RT @visualrinse: a4) Trying to cram too much into an experience is a big fail. Creating a mobile experience that tries to do too much. #gui… |
2:27 PM | visualrinse | a4) Thinking that it needs to be “perfect” on initial release will prevent you from having any release at all. #shipit #guildchat |
2:27 PM | LnDDave | RT @eLearningGuild: Q4) What are the biggest barriers to quality mobile design? #GuildChat |
2:27 PM | PatriceKiraly | RT @Quinnovator: a3) taking advantage of context; leveraging where/when you are to your benefit #guildchat |
2:27 PM | deacti_vate | A4) It’s still new and evolving. Not *everyone* has smartphones/tablets just yet, or use them in the workplace. #GuildChat |
2:28 PM | JD_Dillon | A4) Course mentality – we are most experienced w/ designing for traditional instructional delivery #guildchat https://t.co/V7wFaBAHLr |
2:28 PM | willconstantine | Q4) the design itself can be a barrier to the user if they cannot access information they need #GuildChat |
2:28 PM | LnDDave | A4) The willingness to divert from that which we think we know. #GuildChat |
2:28 PM | AlwaysBreaking | A4) Feeling required to do something with mobile learning. You can’t force it, it has to be a natural fit. #guildchat. |
2:28 PM | lisaMinogueW | RT @visualrinse: a4) Trying to cram too much into an experience is a big fail. Creating a mobile experience that tries to do too much. #gui… |
2:28 PM | JD_Dillon | A4) Device access/permission – some orgs just don’t use/enable mobile as a delivery option #guildchat https://t.co/V7wFaBAHLr |
2:28 PM | visualrinse | a4) Using tired old methods like stakeholder driven design as opposed to user centric gets you software that no one uses. #guildchat |
2:28 PM | Quinnovator | a4) not thinking ‘platform’ (and getting blindsided by the reality) #guildchat |
2:28 PM | willconstantine | Q4) mobile content = absolute necessity #GuildChat |
2:28 PM | Paula_Moran | @inkling I agree, just like elearning can’t be a re-creation of F2F learning. #guildchat |
2:29 PM | deacti_vate | A4) A lot of variation in what they can run. Developing an iOS app is fairly different from Android. #GuildChat |
2:29 PM | JD_Dillon | A4) Laziness – mobile REQUIRES iterative approach and continued evolution to keep up with tech #guildchat https://t.co/V7wFaBAHLr |
2:29 PM | Quinnovator | a4) “it has to be an app” #guildchat |
2:29 PM | LnDDave | A4) The willingness to develop skills to play in a space that we may not be equipped to play in. #GuildChat |
2:29 PM | deacti_vate | .@JD_Dillon Laziness or lack of resources? #guildchat |
2:29 PM | technkl | RT @Quinnovator: a4) “it has to be an app” #guildchat < yes, bad mindset |
2:29 PM | LearnovateSA | RT @eLearningGuild: Q4) What are the biggest barriers to quality mobile design? #GuildChat |
2:30 PM | Quinnovator | a4) (channeling @JD_Dillon) if we build it, it is good #guildchat |
2:30 PM | SimonBlairTrain | Isn’t that a good idea everywhere? #guildchat https://t.co/RsSKF3amnD |
2:30 PM | AmyFranko | A4) New and different ways of thinking to get there. Need to push ourselves to not do the same old thing. #guildchat |
2:30 PM | JD_Dillon | @SimonBlairTrain Of course, but even more difficult to get away with in a BYOD world (where IT doesn’t dictate OS and what not) #guildchat |
2:30 PM | lisaMinogueW | A4) mobile just as a shrink washed e-learning rather than considering when and why you’d go to mobile to support learning #guildchat |
2:30 PM | willconstantine | @visualrinse it would actually be better to get it into the user’s hands at that stage. User-based evaluation is huge #GuildChat |
2:30 PM | VeronicaThomp | Q4) touch screen interactions are tricky. Swipe interaction can conflict with readability improvements like scrolling tables/math #GuildChat |
2:30 PM | Paula_Moran | A4) if we ask our employees w/o company issued phones to use mobile we might be required to pay part of their bills #guildchat |
2:31 PM | LnDDave | A4) The historic pattern of using new technologies to implement outdated methodologies. #GuildChat |
2:31 PM | AmyFranko | RT @JD_Dillon: A4) Laziness – mobile REQUIRES iterative approach and continued evolution to keep up with tech #guildchat https://t.co/V7wF… |
2:31 PM | JD_Dillon | @deacti_vate Sometimes lazy, sometimes lack of prioritization (which can also be caused by laziness) #guildchat |
2:31 PM | SimonBlairTrain | Hadn’t thought of that. #guildchat https://t.co/BryvWxDnr1 |
2:31 PM | visualrinse | RT @LnDDave: A4) The historic pattern of using new technologies to implement outdated methodologies. #GuildChat |
2:31 PM | visualrinse | RT @lisaMinogueW: A4) mobile just as a shrink washed e-learning rather than considering when and why you’d go to mobile to support learnin… |
2:31 PM | willconstantine | Q4) A mobile web-based solution could be better than an “app” It’s not all about apps #GuildChat |
2:31 PM | russellshearer | RT @VeronicaThomp: Q4) touch screen interactions are tricky. Swipe interaction can conflict with readability improvements like scrolling ta… |
2:32 PM | technkl | @Paula_Moran most employees are willing to freely use their device if it makes their job better, hence BYOD is so huge #guildchat |
2:32 PM | SimonBlairTrain | @LnDDave Is that why YouTube has commercials? :-) #guildchat |
2:32 PM | JD_Dillon | A4) Bad policy – like IT requiring ability to wipe your device whenever they feel like it (or no access) #guildchat https://t.co/V7wFaBAHLr |
2:32 PM | technkl | @JD_Dillon horrible policy, won’t use my device if that’s the case, they lose both way #guildchat |
2:32 PM | LnDDave | A4) The focus on making content accessible on mobile instead of embracing what makes mobile different. #GuildChat |
2:32 PM | technkl | RT @JD_Dillon: A4) Bad policy – like IT requiring ability to wipe your device whenever they feel like it (or no access) #guildchat https:/… |
2:32 PM | JD_Dillon | @technkl Yup … no Google apps for me … #guildchat |
2:32 PM | russellshearer | .@VeronicaThomp and it is important to not hijack any user-expected interactions (i.e. scroll) #guildchat |
2:33 PM | Paula_Moran | @technkl That may be case in many orgs, but it prevents mobile from being introduced in mine #guildchat |
2:33 PM | LnDDave | RT @SimonBlairTrain: @LnDDave Is that why YouTube has commercials? :-) #guildchat < Partly, yes. |
2:33 PM | inkling | A4) Lack of resources to design for ALL mobile devices #guildchat |
2:33 PM | willconstantine | Q4) really find out what people are using on the job even if it’s not your solution. Identify what the user’s needs are. #GuildChat |
2:33 PM | lisaMinogueW | RT @LnDDave: A4) The focus on making content accessible on mobile instead of embracing what makes mobile different. #GuildChat |
2:33 PM | technkl | @Paula_Moran if it’s required you use your device then have to pay, make it an option, no pay, no barrier :-) #guildchat |
2:33 PM | AlwaysBreaking | #guildchat @LnDDave A4) Well said. Designing content for mobile is still a new skill set. |
2:33 PM | JD_Dillon | RT @LnDDave: A4) The focus on making content accessible on mobile instead of embracing what makes mobile different. #GuildChat |
2:34 PM | VeronicaThomp | @russellshearer Yes, changing expected interactions too much will confuse readers and make the experience more frustrating #GuildChat |
2:34 PM | JD_Dillon | A4) Deciding to “go mobile” without having any idea what that means or how it impacts user experience #guildchat |
2:34 PM | eLearningGuild | Q5) What are some user experience considerations that need factored into mobile design? #GuildChat |
2:34 PM | technkl | RT @eLearningGuild: Q5) What are some user experience considerations that need factored into mobile design? #GuildChat |
2:35 PM | willconstantine | Q4) you don’t have the best tools to create the “best” solution. A picture of the job aid is more effective than shiny #GuildChat |
2:35 PM | eLearnCorp | A3) this is the new complexity for designers that is equal to designing for the many young browsers back in the mid / late 90s #guildchat |
2:35 PM | willconstantine | RT @eLearningGuild: Q5) What are some user experience considerations that need factored into mobile design? #GuildChat |
2:35 PM | LnDDave | RT @eLearningGuild: Q5) What are some user experience considerations that need factored into mobile design? #GuildChat |
2:35 PM | technkl | A5 tiny screens, big fingers, sometimes they don’t mix #guildchat |
2:35 PM | visualrinse | a5) Does your UI get out of the way to let the user get their tasks completed in the app/site? #guildchat |
2:35 PM | Paula_Moran | @technkl I get that, but making it optional prevents me from fully integrating into my learning ecosystem #guildchat |
2:35 PM | willconstantine | Q5) function for sure, but what about design affordances? #GuildChat |
2:35 PM | VeronicaThomp | A5) Users may have limited or spotty access to networks and internet. Quick load times and caching are essential for mobile #GuildChat |
2:35 PM | Quinnovator | RT @eLearningGuild: Q5) What are some user experience considerations that need factored into mobile design? #GuildChat |
2:36 PM | inkling | A5) Consider the number of clicks and swipes that it takes for your users to get to the content they need. #guildchat |
2:36 PM | lisaMinogueW | A4) think too much about consuming learning whilst forgetting mobile content creation abilities (video, connect with forums etc) #guildchat |
2:36 PM | visualrinse | a5) Can your experience give meaningful interaction and/or content in short, intermittent bursts? #guildchat |
2:36 PM | JustRogering | @eLearningGuild Hi All A5) readability #guildchat |
2:36 PM | LnDDave | A5) Where will my audience be when they are accessing the content; what will they be doing? #GuildChat |
2:36 PM | Quinnovator | a5) that it will work quickly, no delays #guildchat |
2:36 PM | LnDDave | RT @visualrinse: a5) Does your UI get out of the way to let the user get their tasks completed in the app/site? #guildchat |
2:36 PM | urbie | #guildchat A1 Mobile design in the wild? Yes. Realistic surroundings made it work. Permission from all involved to get dirty was key. |
2:37 PM | urbie | RT @eLearningGuild: Q2) Where have you seen mobile design “in the wild” that was a failure? What made it fail? #GuildChat |
2:37 PM | willconstantine | Q5) how they use the mobile solution within the context of the job workflow not just on the job. Logical and practical. #GuildChat |
2:37 PM | Quinnovator | a5) that it will tolerate intermittent connectivity #guildchat |
2:37 PM | Quinnovator | a5) that I can use it while standing or walking #guildchat |
2:37 PM | JD_Dillon | RT @visualrinse: a5) Does your UI get out of the way to let the user get their tasks completed in the app/site? #guildchat |
2:37 PM | LnDDave | RT @visualrinse: a5) Can your experience give meaningful interaction and/or content in short, intermittent bursts? #guildchat |
2:37 PM | technkl | @Paula_Moran mobile shouldn’t be a required part of it though, just a great benefit if done right ppl will want to use device #guildchat |
2:37 PM | AlwaysBreaking | A5) For me, really small touch/swipe targets are frustrating. Design touch interactions for all sizes of thumbs/fingers #guildchat |
2:37 PM | SimonBlairTrain | @Quinnovator Or eating. #guildchat |
2:37 PM | Quinnovator | a5) that it won’t kill my battery #guildchat |
2:37 PM | inkling | A5) Click real estate. Buttons and links need to be big, spaced apart, and easily identified from other buttons/links. #guildchat |
2:37 PM | JD_Dillon | A5) Consistent UI design across apps – don’t make me figure your app out TOO much #guildchat https://t.co/dhShyqUBtY |
2:38 PM | urbie | #guildchat A2 Mobile design in the wild that failed? For me that’s the art museum device you listen to. Is that all there is? |
2:38 PM | visualrinse | a5) Is the information design “glanceable”? #guildchat |
2:38 PM | urbie | RT @eLearningGuild: Q3) What’s different about designing learning experiences for mobile devices than would be the case designing for deskt… |
2:38 PM | floatlearning | RT @JD_Dillon: A4) Deciding to “go mobile” without having any idea what that means or how it impacts user experience #guildchat |
2:38 PM | Quinnovator | RT @SimonBlairTrain: @Quinnovator Or eating. #guildchat < :) |
2:38 PM | AmyFranko | Q5) Varying levels of mobile acumen, access to technology. #guildchat |
2:38 PM | technkl | A5 does it have a purpose? A user experience is bad if it doesn’t provide benefits beyond work it takes to use #guildchat |
2:38 PM | willconstantine | Q5) Should not be spending 15 minutes in the solution to find the answer they need. It should be obvious to the *user* #GuildChat |
2:38 PM | visualrinse | RT @JD_Dillon: A5) Consistent UI design across apps – don’t make me figure your app out TOO much #guildchat https://t.co/dhShyqUBtY |
2:38 PM | inkling | RT @visualrinse: a5) Can your experience give meaningful interaction and/or content in short, intermittent bursts? #guildchat |
2:38 PM | JD_Dillon | A5) How will your app impact my device overall? Battery, notification, access needs, etc. #guildchat https://t.co/dhShyqUBtY |
2:38 PM | lisaMinogueW | A5) biggest user consideration? Give them some consideration in the first place! What part does mobile play on their ecosystem? #guildchat |
2:38 PM | Quinnovator | a5) that I don’t have to drill down lots of levels to get what I need (or, most frequent things are easy) #guildchat |
2:39 PM | LnDDave | A5) Will the audience have reliable data access or does the content need to be completely local to the device? #GuildChat |
2:39 PM | AmyFranko | A5) Availability/time to dedicate. See this in retail where time is very limited with associates. #guildchat |
2:39 PM | urbie | #guildchat A3 Desktop and many laptops: you’re anchored to a desk, power receptacle, or wi-fi access point. Mobile you’re, well, mobile. |
2:39 PM | urbie | RT @eLearningGuild: Q4) What are the biggest barriers to quality mobile design? #GuildChat |
2:39 PM | LnDDave | RT @JD_Dillon: A5) How will your app impact my device overall? Battery, notification, access needs, etc. #guildchat https://t.co/dhShyqUBtY |
2:39 PM | technkl | A5 that search is front and center and easy to use, don’t make me hunt or try an figure out your organization methods #guildchat |
2:39 PM | urbie | #guildchat A4 Not much out there yet. It’s like pioneer days. In K-12 did you take Oregon Trail? It’s like that except on a watch. |
2:40 PM | urbie | RT @eLearningGuild: Q5) What are some user experience considerations that need factored into mobile design? #GuildChat |
2:40 PM | SimonBlairTrain | If everybody (web, desktop, hardware, appliances) did that, the world would be a better place. #guildchat #UX https://t.co/Q0pw4L5qdI |
2:40 PM | VeronicaThomp | A5) How easy is it for mobile readers to return to the content and find their place? Bookmarks and Hand-off are a huge help #GuildChat |
2:40 PM | inkling | RT @VeronicaThomp: A5) How easy is it for mobile readers to return to the content and find their place? Bookmarks and Hand-off are a huge h… |
2:40 PM | willconstantine | Q5) Do NOT put mobile on an LMS! Like getting into the Pentagon #GuildChat |
2:41 PM | AmyFranko | A5) Always coming back to the purpose and what we want to accomplish. simplicity. visual design. #guildchat |
2:41 PM | urbie | #guildchat A5 Squint is the heavy hitter for me. Is reading on a tiny screen involved? Hope not. Morse code haptic on my wrist? Nooo. |
2:41 PM | eLearningGuild | Q6) Are there differences in the design of mobile “learning” and mobile “performance support”? If so, what are they? #GuildChat |
2:41 PM | LnDDave | A5) Who owns the device? What I’m willing to download/install may be different if I’m accessing the experience via my own device. #GuildChat |
2:41 PM | lisaMinogueW | RT @AmyFranko: A5) Always coming back to the purpose and what we want to accomplish. simplicity. visual design. #guildchat |
2:41 PM | technkl | RT Q6) Are there differences in the design of mobile “learning” and mobile “performance support”? If so, what are they? #GuildChat |
2:41 PM | LnDDave | RT @eLearningGuild: Q6) Are there differences in the design of mobile “learning” and mobile “performance support”? If so, what are they? #G… |
2:42 PM | JD_Dillon | A5) Remember who I am … no continuous logins please … #guildchat |
2:42 PM | AjayPangarkar | crap, how did I miss #guildchat? bad on me, sorry I’m late #guildchat |
2:42 PM | visualrinse | A5) #GuildChat http://t.co/1Dt43gta2Q |
2:42 PM | willconstantine | RT @eLearningGuild: Q6) Are there differences in the design of mobile “learning” and mobile “performance support”? If so, what are they? #G… |
2:42 PM | AmyFranko | @willconstantine Well said, not putting mobile on the LMS. #guildchat |
2:42 PM | JD_Dillon | A6) Could be … but users ultimately decide how to use content, and they may apply either direction #guildchat https://t.co/6EUW9X7VMi |
2:42 PM | LnDDave | A6) I’d argue that mobile design should focus on performance support first, and learning second. #GuildChat |
2:42 PM | urbie | @visualrinse #guildchat mhm Where’s the killer app? My context is designing mobile learning. |
2:43 PM | Quinnovator | RT @eLearningGuild: Q6) Are there differences in the design of mobile “learning” and mobile “performance support”? If so, what are they? #G… |
2:43 PM | visualrinse | a6) I would prefer not to create walls or boundaries around what experiences are or not called. #guildchat |
2:43 PM | urbie | RT @eLearningGuild: Q6) Are there differences in the design of mobile “learning” and mobile “performance support”? If so, what are they? #G… |
2:43 PM | willconstantine | Q6) I think they are both used on the job. It’s possible that mobile learning becomes mobile performance support #GuildChat |
2:43 PM | technkl | A6 they’re one in the same, hopefully you learn something from the PS but they both need to be useful at time of need #guildchat |
2:43 PM | Quinnovator | a6) performance support is about doing the job, learning is about changing the learner (but they’re not mutually exclusive) #guildchat |
2:44 PM | LnDDave | RT @visualrinse: a6) I would prefer not to create walls or boundaries around what experiences are or not called. #guildchat |
2:44 PM | visualrinse | a6) I think that learning is becoming working and working is becoming learning, so I suppose I would say no. #guildchat |
2:44 PM | Quinnovator | RT @LnDDave: A6) I’d argue that mobile design should focus on performance support first, and learning second. #GuildChat < agreed |
2:44 PM | visualrinse | RT @Quinnovator: RT @LnDDave: A6) I’d argue that mobile design should focus on performance support first, and learning second. #GuildChat <… |
2:44 PM | willconstantine | @visualrinse Agree. It’s all part of the process not defined sections. #GuildChat |
2:44 PM | AlwaysBreaking | RT @LnDDave: A6) I’d argue that mobile design should focus on performance support first, and learning second. #GuildChat |
2:45 PM | LnDDave | @visualrinse At the same time, I think distinctions sometimes help people see and look past the walls that are already there. #GuildChat |
2:45 PM | AjayPangarkar | a6) the term “perf. support” is very broad and leads to mus-interpretation and unique to each org, learning effort #guildchat |
2:45 PM | Quinnovator | @visualrinse reckon times when it doesn’t make sense to learn (many product features changing too fast), look up instead! #guildchat |
2:45 PM | urbie | #guildchat A6 The stuff I’ve seen is reference type stuff for learning. The performance support stuff is flat. I’d like a little pizzazz. |
2:45 PM | technkl | What does mobile “learning” mean anyway? I read an article and I learn something, I use GPS & I learn new route #guildchat |
2:45 PM | JD_Dillon | A6) Can always design to support both – deliver content in multiple ways depending on context #guildchat |
2:45 PM | Quinnovator | a6) believe info ‘in the head’ or ‘in the world’ is continuum, find the right balance is key #guildchat |
2:46 PM | AjayPangarkar | RT @technkl: What does mobile “learning” mean anyway? I read an article and I learn something, I use GPS & I learn new route #guildchat |
2:46 PM | JustRogering | @eLearningGuild Q6) What is required to be reported back and what we choose to measure. #GuildChat |
2:46 PM | AmyFranko | A6) Not convinced our audiences will necessarily make a distinction b/t mobile learning and mobile performance support. #guildchat |
2:46 PM | VeronicaThomp | A6) Learning needs explanation and in-depth experiences to boost retention. Meaningful interactives and examples are a must #GuildChat |
2:46 PM | AjayPangarkar | RT @AmyFranko: A6) Not convinced our audiences will necessarily make a distinction b/t mobile learning and mobile performance support. #gui… |
2:46 PM | willconstantine | Q6) if we think about what mobile wants, it just wants to be used by you #sweetdreams #GuildChat |
2:46 PM | technkl | @AmyFranko pretty sure they won’t :-) the different is minimal at best, what L&D thinks of learning has no place in mobile lol #guildchat |
2:46 PM | Quinnovator | @technkl tho do you learn new route? Sometimes yes, sometimes still want GPS next time (doesn’t teach you, just gets you there) #guildchat |
2:47 PM | lisaMinogueW | @LnDDave – go as far as saying performance support, LCG content on the fly, communities & videos/podcasts before e-learning #guildchat |
2:47 PM | floatlearning | RT @visualrinse: a6) I think that learning is becoming working and working is becoming learning, so I suppose I would say no. #guildchat |
2:47 PM | technkl | @Quinnovator teaching isn’t purpose but it does teach. I learn route but still like GPS, then I don’t have to pay attention lol #guildchat |
2:48 PM | eLearningGuild | Q7) Are responsive design and mobile design the same thing? Why or why not? #GuildChat |
2:48 PM | AlwaysBreaking | A6) @visualrinse summed it up. Don’t call it “learning”. Just give them tools to help them. #guildchat |
2:48 PM | inkling | A6) @Learning_Dude says mLearning is mobile apps designed to teach; performance support is mobile access: https://t.co/dbNiDAW2bg #guildchat |
2:48 PM | AjayPangarkar | a6) in my expeirnece with Fortune 50’s, mobile perf. support is the rage, learning not so much, but learning is in the perf supp #guildchat |
2:48 PM | technkl | RT @eLearningGuild: Q7) Are responsive design and mobile design the same thing? Why or why not? #GuildChat |
2:48 PM | Quinnovator | RT @eLearningGuild: Q7) Are responsive design and mobile design the same thing? Why or why not? #GuildChat |
2:48 PM | technkl | @Quinnovator GPS taught me how to get to wife’s parents house, I know how now but still use GPS bcause it’s easier #guildchat |
2:49 PM | willconstantine | Q6) First mobile is learning and then becomes PS, no need to create two different solutions for different stages of the journey #GuildChat |
2:49 PM | willconstantine | RT @eLearningGuild: Q7) Are responsive design and mobile design the same thing? Why or why not? #GuildChat |
2:49 PM | technkl | A7 no, they’re not the same & they have different goals #guildchat |
2:49 PM | LnDDave | @visualrinse Training still has value to prepare people in advance of work; does mobile have a place in that space in your mind? #GuildChat |
2:49 PM | Quinnovator | a7) Not the same. Can design for use across form factors w/ responsive, but sometimes want to design specifically to device #guildchat |
2:49 PM | urbie | @visualrinse #guildchat my shtick is transformational learning. How do we make the experience more engaging? I’m most familiar with iOS 1/2 |
2:49 PM | LnDDave | RT @eLearningGuild: Q7) Are responsive design and mobile design the same thing? Why or why not? #GuildChat |
2:49 PM | visualrinse | a7) Mobile design is a strategy, a mindset/school of thought put to practice. Responsive design is a tactic, a tool. #guildchat |
2:49 PM | AjayPangarkar | a7) not sure why this quesiton is asked? They are different #guildchat |
2:50 PM | LnDDave | A7) Responsive design is about having content display appropriately to each device; mobile design is more about the experience. #GuildChat |
2:50 PM | JD_Dillon | A7) Overlapping design considerations but not the SAME thing (at least in my opinion) #guildchat https://t.co/g2EFxFSSxA |
2:50 PM | AjayPangarkar | a7) uhhhh…apples, oranges? #guildchat |
2:50 PM | pmcds | @technkl A6 “learning” has to be user experience; “performance support” has to be what is done to maintain and improve it #Guildchat #edtech |
2:50 PM | technkl | A7 responsive design should start with mobile design though #guildchat |
2:50 PM | urbie | @visualrinse #guildchat AppSmashing is the key. Best if used by people that don’t have all the answers so authenticity comes through. 2/2 |
2:50 PM | LnDDave | RT @visualrinse: a7) Mobile design is a strategy, a mindset/school of thought put to practice. Responsive design is a tactic, a tool. #guil… |
2:50 PM | willconstantine | Q7) responsive is only across devices, mobile design is the overall structure and experience #GuildChat |
2:51 PM | JD_Dillon | A7) Responsive = considering all devices; Mobile = a moving user (phone, tablet, watch, etc.) #guildchat https://t.co/g2EFxFSSxA |
2:51 PM | AjayPangarkar | a7) mobile design must be responsive, had a situation an hour ago with these 2 issues #guildchat |
2:51 PM | urbie | RT @eLearningGuild: Q7) Are responsive design and mobile design the same thing? Why or why not? #GuildChat |
2:51 PM | technkl | RT @AjayPangarkar: a7) mobile design must be responsive, had a situation an hour ago with these 2 issues #guildchat |
2:51 PM | visualrinse | a7) They are not the same thing because a well designed responsive experience also works on desktop. #guildchat |
2:52 PM | willconstantine | Q7) Design is more strategic in the overall solution. Responsive is part of the design of that solution. #GuildChat |
2:52 PM | LnDDave | RT @JD_Dillon: A7) Responsive = considering all devices; Mobile = a moving user (phone, tablet, watch, etc.) #guildchat https://t.co/g2EFx… |
2:52 PM | technkl | Question: is a branching scenario responsive learning? hehe #guildchat |
2:52 PM | JD_Dillon | Answered … :-) #guildchat https://t.co/MUOW42EXaY |
2:52 PM | LearnovateSA | RT @eLearningGuild: Q7) Are responsive design and mobile design the same thing? Why or why not? #GuildChat |
2:53 PM | urbie | #guildchat A6 Why should people we support depend on 3rd parties for their performance support? What does that say about how we view them? |
2:53 PM | visualrinse | RT @JD_Dillon: A7) Responsive = considering all devices; Mobile = a moving user (phone, tablet, watch, etc.) #guildchat https://t.co/g2EFx… |
2:53 PM | AmyFranko | @technkl Yes, definitely have experienced that. :-) #guildchat |
2:53 PM | technkl | @visualrinse @ajaypangarkar still must be responsive within that phone, just in iPhone now think of all screen sizes #guildchat |
2:53 PM | technkl | @visualrinse @ajaypangarkar maybe not using responsive design as in web design but it is responsive #guildchat |
2:53 PM | urbie | #guildchat A7 Dunno. Is responsive design coding content so it fits on any screen? Is mobile design more about the experience or a schema? |
2:54 PM | AjayPangarkar | @technkl @visualrinse @AjayPangarkar agreed, but impressive how many sites not mobile responsive #ipad #guildchat |
2:54 PM | pmcds | @visualrinse A6 Looks like there are more interpretations of “performance support” than there are of “learning”! #Guildchat #edtech |
2:54 PM | technkl | @visualrinse @ajaypangarkar not really, you can’t missuse a term #guildchat |
2:54 PM | Quinnovator | RT @visualrinse: a7) They are not the same thing because a well designed responsive experience also works on desktop. #guildchat < winner |
2:55 PM | eLearningGuild | Time is drawing short. Any final thoughts you’d like to share about today’s topic? #GuildChat |
2:55 PM | AmyFranko | A7) I see responsive design being multi-platform, agree w/ @willconstantine it’s part of the overall design consideration. #guildchat |
2:55 PM | LnDDave | RT @Quinnovator: RT @visualrinse: a7) They are not the same thing because a well designed responsive experience also works on desktop. #gui… |
2:55 PM | technkl | @visualrinse @ajaypangarkar a responsive exp is a responsive exp, responsive web design doesn’t have a lock on that term #guildchat |
2:55 PM | urbie | #guildchat A7 Who does responsive design serve/benefit? The developer or the consumer? |
2:56 PM | eLearningGuild | Thanks to our guest @visualrinse for joining #GuildChat today. Be sure to check out his new book: http://t.co/J3tejxNOTn |
2:56 PM | AjayPangarkar | wrap) yup, glad I am not a designer of mobile learning or apps :) #guildchat |
2:56 PM | technkl | @visualrinse @ajaypangarkar yes but we aren’t discussion RWD, we’re discussing responsive design which isn’t the same thing to me #guildchat |
2:56 PM | technkl | @visualrinse @ajaypangarkar it broadens it a bit #guildchat |
2:56 PM | byod_news | visualrinse A6 Looks like there are more interpretations of “performance support” than there are of “learning”! #Guildchat #edtech |
2:56 PM | LnDDave | RT @eLearningGuild: Time is drawing short. Any final thoughts you’d like to share about today’s topic? #GuildChat |
2:56 PM | urbie | #guildchat A7 I see it this way: a desktop/laptop is an impersonal device. Tablets, phones, watches much more personal, intimate. 1/2 |
2:56 PM | LnDDave | RT @eLearningGuild: Thanks to our guest @visualrinse for joining #GuildChat today. Be sure to check out his new book: http://t.co/J3tejxNOTn |
2:56 PM | pmcds | @LearningGuild @visualrinse A7 Not the same, because responsive design doesn’t just relate to mobile learning. #Guildchat #edtech |
2:57 PM | technkl | @visualrinse @ajaypangarkar very familiar with media queries :-) know how to use them been doing them custom in WP lately #guildchat |
2:57 PM | urbie | #guildchat A7 I’d like my device/app to conform itself to me as a person/learner. |
2:57 PM | eLearningGuild | What other aspects of #mLearning would you like to see #GuildChat explore in future chats? |
2:57 PM | urbie | RT @pmcds: @LearningGuild @visualrinse A7 Not the same, because responsive design doesn’t just relate to mobile learning. #Guildchat #edtech |
2:57 PM | willconstantine | RT @eLearningGuild: Thanks to our guest @visualrinse for joining #GuildChat today. Be sure to check out his new book: http://t.co/J3tejxNOTn |
2:58 PM | urbie | RT @lisaMinogueW: @LnDDave – go as far as saying performance support, LCG content on the fly, communities & videos/podcasts before e-learni… |
2:58 PM | LnDDave | RT @eLearningGuild: What other aspects of #mLearning would you like to see #GuildChat explore in future chats? |
2:58 PM | visualrinse | Thanks to @elearningguild for a fun #guildchat today. |
2:58 PM | eLearningGuild | Explore the world of mobile design at #mLearnCon this June in Austin – Register now and save $100 http://t.co/Pu1DEAT4Ft #GuildChat |
2:58 PM | JD_Dillon | Mobile design cannot be avoided! Stay informed, even if you don’t support a mobile audience! #guildchat https://t.co/RGxuU8kyTD |
2:58 PM | floatlearning | RT @eLearningGuild: Thanks to our guest @visualrinse for joining #GuildChat today. Be sure to check out his new book: http://t.co/J3tejxNOTn |
2:58 PM | willconstantine | Mobile should be selfish to the user #GuildChat |
2:59 PM | LnDDave | RT @eLearningGuild: Explore the world of mobile design at #mLearnCon this June in Austin – Register now and save $100 http://t.co/Pu1DEAT4F… |
2:59 PM | eLearningGuild | Our topic for next week is Serious Games and Gamification. Be sure to add #GuildChat to your calendar each week! |
2:59 PM | JD_Dillon | Would be interesting to see specific mobile ideas/applications analyzed/discussed #guildchat https://t.co/aVbmw1JLi0 |
2:59 PM | urbie | RT @eLearningGuild: Explore the world of mobile design at #mLearnCon this June in Austin – Register now and save $100 http://t.co/Pu1DEAT4F… |
2:59 PM | pmcds | @eLearningGuild Final thoughts? #Bootstrap everything! #Guildchat #edtech #mlearning |
2:59 PM | technkl | When will mLearning stop begin mLearning? Can’t it be mobile something else? @LnDDave you know… all the <fillin>Learning #guildchat |
2:59 PM | willconstantine | Have a great weekend everyone! #GuildChat |
2:59 PM | urbie | RT @eLearningGuild: Our topic for next week is Serious Games and Gamification. Be sure to add #GuildChat to your calendar each week! |
2:59 PM | urbie | RT @eLearningGuild: What other aspects of #mLearning would you like to see #GuildChat explore in future chats? |
2:59 PM | LearnovateSA | RT @eLearningGuild: Time is drawing short. Any final thoughts you’d like to share about today’s topic? #GuildChat |
2:59 PM | JD_Dillon | Considerations for particular device categories (the watch convo is unavoidable as of today) … #guildchat https://t.co/aVbmw1JLi0 |
2:59 PM | urbie | RT @eLearningGuild: Thanks to our guest @visualrinse for joining #GuildChat today. Be sure to check out his new book: http://t.co/J3tejxNOTn |
3:00 PM | JD_Dillon | RT @eLearningGuild: Explore the world of mobile design at #mLearnCon this June in Austin – Register now and save $100 http://t.co/Pu1DEAT4F… |
3:00 PM | AmyFranko | @eLearningGuild #GuildChat Would love to talk more on results or impact of mobile learning we’re seeing in companies, non-profits. |
3:00 PM | JD_Dillon | RT @eLearningGuild: Our topic for next week is Serious Games and Gamification. Be sure to add #GuildChat to your calendar each week! |
3:00 PM | LnDDave | RT @eLearningGuild: Our topic for next week is Serious Games and Gamification. Be sure to add #GuildChat to your calendar each week! |
3:00 PM | AjayPangarkar | Read my 2015 TI Editors’ Award nomin art. “Business Leader’s Bottom Line: Aligning Learning w/Org Needs” http://t.co/KSSXqCmBov #guildchat |
3:00 PM | questionforall | RT @technkl: When will mLearning stop begin mLearning? Can’t it be mobile something else? @LnDDave you know… all the <fillin>Learning #gu… |
3:00 PM | AmyFranko | RT @eLearningGuild: Our topic for next week is Serious Games and Gamification. Be sure to add #GuildChat to your calendar each week! |
3:00 PM | JD_Dillon | Thanks for a fun #GuildChat everyone! JD in Orlando – beginning to prep for #ATD2015. Cya there!?! :-) |
3:01 PM | willconstantine | RT @eLearningGuild: Our topic for next week is Serious Games and Gamification. Be sure to add #GuildChat to your calendar each week! |
3:01 PM | lucato_m | RT @eLearningGuild: Our topic for next week is Serious Games and Gamification. Be sure to add #GuildChat to your calendar each week! |
3:01 PM | pmcds | @technkl @LnDDave Same could be asked of #digitalliteracy – isn’t the “digital” part becoming a given element of literacy? #guildchat |
3:01 PM | urbie | #guildchat One thing about responsive/mobile as devices get smaller more personal.. How do kids use them? We need new/young eyes on this. |
3:01 PM | eLearningGuild | Thanks for joining #GuildChat everyone. We’ll see you next week. Look for a transcript of today’s chat soon! |
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