What’s Your Reality? AR and VR for Learning: Slides and Additional Resources

There’s fast-growing interest in the usage of AR and VR for education and training. According to SuperData Research, investments in AR and VR technologies will grow from $1.6 billion in 2017 to over $3.1 billion in 2020. Much of that investment is being funneled towards projects built with education and training in mind. AR and VR are emerging quickly, but what does it mean for today’s learning organizations?

This post includes the slides and resources shared during a talk examining the current and future opportunities posed by augmented and virtual reality. Using recent research from The eLearning Guild, this talk examines how organizations are using these technologies today and how they intend to use these technologies tomorrow.

Session Slides

Specific Session Resources
What’s Your Reality? AR and VR for Learning Research Report by Jane Bozarth
NOTE: The Executive Summary is free to all; The full report is available as part of all eLearning Guild Membership Content Packages
AR, VR, and Enhanced Realities: Seven Perspectives on the Potential and Risks for Learning
Immersive Industries: The Rise of VR/AR/MR in Enterprise & the Workplace Produced by VR Intelligence and SuperData
Realities360 Conference taking place June 26-28 in San Jose

Additional AR & VR Resources
How VR Is Changing the Future of Content: 2017 Realities360 Keynote by Jane Holcombe
Watch any YouTube video in VR mode by Rick Broida
Oculus Story Studio founder says VR storytellers are reaching too far by Charlie Hall
Mobile AR Usage: The What, When and How by Mike Boland
Watch these 90-year-old globe-trotters travel the world through virtual reality by Jon Comulada
Using Enhanced Realities for Learning: Are You Ready? by Sharon Vipond NOTE: This report is available as part of all eLearning Guild Membership Content Packages
This is the year virtual reality changes everything by David Cornish
Healthcare Training on the Verge of VR Revolution by Sid Banerjee
20 real-world examples of Virtual Reality by Ryan Tracey
Augmented Reality For DIY Auto Mechanics? Amazon Innovates In Auto Retail via CBInsights
HoloLens: What Are You Good For? by Dov Jacobson

Win an Oculus Go!

facebook recently released the Oculus Go, the first standalone VR headset for consumer use. This watershed moment will help propel the usage of virtual reality – including the usage of VR for training and learning – even further.

We’re excited to explore this new technology at Realities360 and will be hosting a testing station in our Technology Showcase where you can try this amazing technology for yourself.

We’ve also secured two of these devices to be raffled off to Realities360 attendees! To be eligible to win, you just need to be registered for the conference by Friday, June 8. To gain an additional entry into the conference, follow @realities360 on Twitter and tweet about why you’re excited to #GoToRealities360 using the hashtag.

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