XR for Learning Weekly – April 8, 2020

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Augmented, Virtual, and other mixed reality technologies are rapidly emerging and advancing, creating new and exciting opportunities for training and education. XR for Learning Weekly collects some of the week’s best XR content that learning professionals can learn from.

Here’s this week’s recommended content.

Metafocus: Active and Passive Storytelling in XR by Matt Sparks
Storytelling is an important part of building learning experiences. This post by Matt Sparks looks at two different types of storytelling – active and passive – and how they can be leveraged in XR learning experiences.

Will COVID-19 Change the Fate of Virtual Reality and Augmented Reality? by Nick Kolakowski
Virtual and augmented reality technologies have been emerging for a number of years, with increased use and application in both consumer and enterprise markets on a path towards mainstream adoption. This post by Nick Kolakowski explores what impact the COVID-19 crisis may have on the future adoption of VR & AR.

UNC students are learning in professor’s new virtual reality classroom during pandemic by Kate Murphy
One of the positive things that I have seen during this crisis is the number of people that are exploring new and innovative ways to continue their work. This post by Kate Murphy examines one such example as a professor pivots his classroom to a virtual reality environment. It’s examples like this that will hopefully enable us to come out of the current crisis with some new proven practices that we can apply to education and training.

How enterprise VR can empower a remote working world by Tom Symonds
Virtual reality enables you to virtually experience different places and environments without actually physically traveling. This post by Tom Symonds looks at VR in the current context of COVID-19, examining how the technology can be used to empower an increasingly remote-working world. 

Can AR Help Home-Service Pros Socially Distance? by Mike Boland
Augmented reality is already showing promise as a tool to support enterprise performance, with a lot of traction specifically being made in the area of providing remote support. This post by Mike Boland looks at that use case, and how it can be leveraged to pivot the work of home-service providers who need to provide their services in the context of social distancing.

Explore AR & VR in Practice

The best way for learning professionals to understand the possibilities of augmented reality and virtual reality is to explore examples of these technologies being used for education and training. In the latest Research Report from The eLearning Guild, RTI International’s Lab 58: Exploring Emerging Technologies & Disruptive Innovation, Jane Bozarth offers an overview of on organization that is doing a lot of cutting edge work in this space –  Lab 58

Numerous projects are examined in the report, each supported by RTI’s extensive resources for gathering and interpreting data and focused on developing relevant ways for utilizing new technologies. Examples of current projects include real-world cases of 360 video, AR, VR, and AI for healthcare, safety training, and reducing the need to transport materials to people or people to materials. Among the types of data gathered, in-app AR data, VR data, and data from wearables are of particular interest to the Lab.

You can download this report FREE as part of your free membership with the eLearning Guild. Simply sign in (or sign up), and you’ll be able to download the report.

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