This week’s curated content includes links exploring the following:
- how to create effective buttons
- a great list of resources for creating digital assets
- Apple’s venture into AR and VR
- Interesting perspectives from the father of VR
- A great example of how a single visual can be used for learning
- How AR in museums presents a copyright problem
7 Basic Rules for Button Design by Nick Babich
Buttons. They are a standard part of most elearning templates. However, using buttons effectively goes well beyond the understanding of how the “ADD BUTTON” works within your development tool. There are certain rules that should be followed so that your buttons are providing the experience that your users deserve. This post does an excellent job of describing 7 rules you should keep in mind when using buttons.
The Big List Of Resources For Designing Digital Learning Experiences by Melissa Milloway
Design inspiration is something not enough instructional designers consider in their work. This post collects a great number of resources that can enhance your design. The post is categorized by finding and collecting inspiration, putting that inspiration into [practice, sources for learning more about design, and cheap resources that can put your design inspirations into practice. This post has resources for all levels of designer.
Apple’s working on a powerful, wireless headset for both AR, VR by Shara Tibken
I share this post for two reasons. First, Apple entering the AR and VR market is another sign that these technologies are on a trajectory towards normalization. As a learning professional, it further shifts the conversation away from “Is AR/VR just another fad?” and towards “What does this mean to my work?”. These technologies are coming, and we need to be ready for them. Secondly, I’m also intrigued by the hybrid AR/VR nature of the device being described. It’s a testament to the rapidly developing nature of these technologies that what “AR” and “VR” is continues to evolve.
One Has This Feeling of Having Contributed to Something That’s Gone Very Wrong by Noah Kulwin
Jaron Lanier, often called the father of VR, recently gave one of the most talked about TED talks in recent years. This interview digs deeper into some of the themes he touched on in the talk, as well as other topics that explore how the technology landscape is evolving. It poses great questions for those that are working in the learning technologies space and makes me even more excited about his keynote at Realities360.
Get to Know Your Fire Extinguisher with This Handy Chart by Caleb Kraft
I share this post for two reasons. First, fire safety is a universal topic, and understanding fire extinguishers is a fairly ubiquitous piece of information we can all use. More contextually though, I share this as a great example of how a simple image can be more effective towards a learning goal than other tyoes of modalities covering the same topic.
Augmented Reality is Transforming Museums by Miranda Katz
Augmented reality’s use as a tool for learning continues to rise. This article takes a look at examples of how AR is being used to enhance what people can learn from a visit to a museum. It also explores an important question in an increasingly AR-enhanced world – Who owns an AR experience? Can someone legally create an AR experience that is triggered by content that is owned by someone else?
ARE YOU READY FOR THE COMING DISRUPTIONS OF AR AND VR?
Augmented reality and virtual reality are rapidly emerging as viable platforms for training, education, and performance support. It’s why today’s leading organizations are planning to be a part of Realities360 to explore the possibilities these technologies pose for learning and development.
These are just a few of the organizations that are sending members of their team to Realities360. Will your organization be ready?
Don’t get left behind as these technologies disrupt our industry. Register for Realities360 today!