Curated Industry Content for the Week of 11/30/15

twist-curated-content-2Every Monday we curate a number of articles and blog posts that have relevance to members of the eLearning Guild Community, and to the learning and performance field as a whole. Each piece of content that we share includes a brief introduction from the member of the Guild Community sharing why they think the content is important.

Here’s the content for this week:

5 Ways to Follow Up Without Being Annoying by Elliot Bell
We’ve all been there. You have a subject matter expert that is responsible for content, and it’s late. Follow-up is needed, but what form should the follow-up take? This post shares five great ways to approach follow-up. -David Kelly

‘Moments’ Are Selling The Promise Of VR Right Now by Drew Olanoff
The promise of new technology is not often realized until the new technology reaches a certain level of normalcy, that is, that people accept it as a regular part of the technology landscape. We’ve been hearing about virtual reality for decades, and even with the recent advancements making the possibilioties of R more exciting than ever, we’re still lacking mainstream application. This article explores the importance of that mainstreaming, positioning the new 360 degree facebook videos as a possible starting point of the mainstreaming of virtual reality.

20 tools for legacy learning by Steve Wheeler
Our industry recently lost one of it’s luminaries in Jay Cross. And yet, through the technologies that Jay so embraced, we are able to continue learning from Jay through his many contributions he has made to our field through writing, speaking, and other forms of media. We are living in extraordinary times, an age where anyone, anywhere, can share what they know with the world at large. That sharing can, as Jay’s example shows, become a legacy of learning. In this post Steve Wheeler explores five ways you can contribute legacy learning. -David Kelly

Play these 6 video games to help improve your problem-solving skills by Natalie Walters
Games can be used for learning. We hear this phrase a lot, but how about some actual examples? That’s just what this post explores, as Jane McGonigal looks at six popular video games and explores the skills and knowledge that are built through the playing experience. -David Kelly

10 New Learning Technologies by Clark Quinn
Technology is advancing at an ever-increasing rate. Which technologies are posed to change the ways we approach learning? That’s what Clark Quinn explores in this post.

What Technology Will Look Like In Five Years by Diomedes Kastanis
If you want to understand how technology is changing how we learn, you pay attention to how technology is changing the how we live. This post explores how technology will evolve over the next five years, and how our lives will be transformed in the process. As you read this post, consider the implications for what these changes mean for learning, and for the learning programs we develop for others. -David Kelly

What are you reading?

If you have an article, blog post, or other resource that you think we should consider sharing in a future Curated Industry Content post, please feel free to send a link to the resource to David Kelly along with a few sentences describing why you think the resource is valuable.

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