In light of the ongoing COVID-19 crisis, this week’s resources continue to have the dual focus of providing resources that can help us navigate this troubling time, while also giving us new ways to expand the view we have on the work we do as L&D professionals.
Here’s a summary of this week’s content:
- Highlights from the Learning Guild’s research into how L&D is responding to the pandemic
- A look at how accessibility was prioritized in one of the biggest video games released this year
- How gamification can be built into everyday work
- The importance of the names you apply to characters, and tools to help make them more diverse
- Why context is so critical to L&D
L&D Teams Respond to COVID-19 Pandemic, Look to the Future by Megan Torrance
This post by Megan Torrance looks at the Learning Guild’s most recent research report into how L&D Professionals are responding to the COVID-19 pandemic. In addition to the current sentiments, this article (and the associated research report) shows how people’s perspectives have changed since research was originally conducted in March.
The Last of Us Part 2 is the New Gold Standard For Accessibility by Chris Robinson
Accessibility is a topic that sometimes doesn’t get enough attention in elearning. Part of the challenge is that many don’t understand enough about what makes an accessible experience. This post by Chris Robinson looks at how accessibility was built into a recent video game, The Last of Us 2. This is a great post to help understand not only what sort of accommodations were made in the game, but also why those accommodations are so important.
How To Use Gamification To Build And Motivate Your Remote Team by Benjamin Laker
Most of the posts about gamification shared in our industry about gamification applied in the context of L&D. This post by Benjamin Laker looks at gamification in a broader context, and the benefits that can be realized by incorporating it into everyday work.
Using Diverse Names in your E-Learning Courses by Diane Elkins
The naming of characters and other personas used in learning programs is not something we often think about. This post by Diane Elkins looks examines a number of different tools that can be used to generate names you can use in your projects. The post also looks at how thoughtful consideration of the names you use can support diversity and inclusion.
Why to Consider Context When Building a Learning Experience by Tom Kuhlmann
Context has always been, in my mind, the most important word in learning and development. This post by Tom Kuhlmann looks at the importance of context and how it is built via the words we use and the way we communicate with the people engaging in our learning programs.
Join Realities360 ONLINE
People were so happy with the first Realities360 Online Conference we decided to host a second one!
You can register now and join us on July 23 & 24 for the Realities360 Online Conference, where you’ll access eight of the most anticipated sessions that were scheduled to take place at this year’s conference.
Discover new industry insights, explore new and exciting technologies, and pick up new strategies that you can incorporate into your own learning projects!