XR for Learning – June 10, 2020

Augmented, Virtual, and other mixed reality technologies are rapidly emerging and advancing, creating new and exciting opportunities for training and education. XR for Learning collects some of the best XR content that learning professionals can learn from.

Here’s this week’s recommended content.

Quest’s Hand-tracking is Making It Possible to Learn Basic Sign Language in VR by Scott Hayden
A recent upgrade to the Oculus Quest enables the headset to recognize and track hands, including the individual movement of fingers. This new feature enables entirely new types of interactions. This post by Scott Hayden examines one way this upgrade can be used in a learning context – the ability to teach someone sign language. 

Oculus Quest: Year In Review – Facebook’s Big Play For Standalone VR by Harry Baker
Virtual reality has made major strides in adoption and significant advancements in technology over the last year. One of the biggest drivers of that advancement has been the Oculus Quest, the first all-in-one VR solution. This post from Harry Baker reflects on the Quest’s first year and what it may mean for its future.

XR Tech Used to Train NHS Staff During Pandemic by Sean Earley
The COVID-19 pandemic has completely disrupted the learning and development strategies for organizations that rely heavily on face-to-face training. Many L&D departments are turning to virtual and augmented reality to bridge that gap. This post by Sean Earley looks at how the NHS is using XR to provide urgent training to its staff during the pandemic. 

VR/AR Global Summit: Major Trends and Announcements by Jon Jaehnig
Last week’s VR/AR Global Summit featured a number of updates and case studies on the continued adoption and advancement of AR & VR. This post by Jon Jaehnig curates some of the event highlights.

Training in the Age of Social Distancing. Can AR/VR/MR Provide the Answer? via VR Voice
There are countless tasks that are difficult to train and teach in the context of social distancing. This post from VR Voice examines examples of this challenge and how XR technologies can accommodate the learning and skill development needs while maintaining the requirements of physical distancing.

New Research Report on Self-Directed Learning

According to a 2017 Towards Maturity study, only a quarter of L&D leaders feel they have been successful in supporting self-directed learning.

The latest Guild Research report by Catherine Lombardozzi offers information that may be helpful for promoting and benefiting from self-directed learning in L&D. It dissects three principal dynamics of self-directed learning: the process, the required capabilities, and the necessary environmental supports. It also extrapolates what makes for a healthy environment for self-directed learning.

Guild research reports are available as part of your FREE Guild Membership. Log in and download this new report today!

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