XR for Learning Weekly – April 15, 2020

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Augmented, Virtual, and other mixed reality technologies are rapidly emerging and advancing, creating new and exciting opportunities for training and education. XR for Learning Weekly collects some of the week’s best XR content that learning professionals can learn from.

Here’s this week’s recommended content.

How Augmented Reality Helps to Upskill Employees by Caspar Thykier
Augmented reality is a great tool for learning, but its true potential may be in the more targeted area of workflow learning and performance support. This post by Caspar Thykier shares an example of how AR can be used to upskill employees while they work.

How Virtual Reality Enhances Supermarket Shopping by Gergana Mileva
One of the things I look for as I track the adoption of virtual reality are examples of ubiquitous experiences that are being adapted for VR. This post by Gergana Mileva look how some major retailers are experimenting with VR models for one such experience: grocery shopping.

Microsoft is Expanding HoloLens 2 Availability with “tens of thousands” Shipped to Date by Ben Lang
Microsoft’s HoloLens device is one of the highest-profile augmented reality devices on the market today, and as such is a major tentpole to follow in terms of measuring the adoption of AR. This post by Ben Lang examines Microsoft’s decision to increase the production and availability of its HoloLens 2 device.

10 Features Of VR Games That Could Improve Educational VR Design by Steve Bambury
The world of gaming is in many ways leading the way in virtual reality adoption. Many of the expectations and mechanics of what a VR experience is are currently being shaped in gaming. This post by Steve Bambury looks at a number of popular virtual reality games and examines the lessons that can be learned and applied to education and training applications of VR. 

6 more examples of Augmented Reality by Ryan Tracey
One of the best ways to learn about new technologies is to “play”, exploring different applications and solutions that operate in the space. This post by Ryan Tracey examines 6 different examples of augmented reality, including videos of the applications in practice.

Explore AR & VR in Practice

The best way for learning professionals to understand the possibilities of augmented reality and virtual reality is to explore examples of these technologies being used for education and training. In the latest Research Report from The eLearning Guild, RTI International’s Lab 58: Exploring Emerging Technologies & Disruptive Innovation, Jane Bozarth offers an overview of on organization that is doing a lot of cutting edge work in this space –  Lab 58

Numerous projects are examined in the report, each supported by RTI’s extensive resources for gathering and interpreting data and focused on developing relevant ways for utilizing new technologies. Examples of current projects include real-world cases of 360 video, AR, VR, and AI for healthcare, safety training, and reducing the need to transport materials to people or people to materials. Among the types of data gathered, in-app AR data, VR data, and data from wearables are of particular interest to the Lab.

You can download this report FREE as part of your free membership with the eLearning Guild. Simply sign in (or sign up), and you’ll be able to download the report.

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