This week’s curated content includes links exploring the following:
- A fresh look at the word “Intuitive”
- How assistive technologies access content
- Research exploring the connections between drawing and memory
- Three important things to include in your L&D budget
- How the Dali Museum is enhancing experiences using augmented reality
- The common thread that shapes emotion in sounds, shapes, and movement.
What “intuitive” really means by Fabricio Teixeira
Buzzwords are often used in so many contexts that they are void of their value in practice. This post looks at one such word: intuitive. We use the word intuitive often to describe user experiences, but what does “intuitive” actually mean? This post examines the word in a way that makes it much more practical to your work.
Semantics to Screen Readers by Melanie Richards
Accessibility is an important (and too often overlooked) part of elearning. Most of the conversations our industry has around accessibility tend to be about factoring accessibility in our designs, but that’s only a piece of the puzzle. This post looks at accessibility from another important angle: understanding how assistive technologies access content. Understanding this workflow can help you better set up your content for broad accessibility.
The Science of Drawing and Memory by Youki Terada
This post looks at the research behind a simple task – drawing – and the value it has for learning. It does so using simple, everyday language, and in a way that talks about the learning activities more than the activities of teaching or instruction. While the post talks in the context of students, the principles can be applied to any age group and appropriate context.
3 Things That Your Learning Team Should Be Budgeting For by Melissa Milloway
Budgets are a critical part of managing an L&D team. Many a project has been impacted negatively by something that was forgotten in the budgeting process. This post looks at three important areas that L&D teams should make sure are included in their department’s budget.
The Dali Museum introduces augmented reality to its St. Pete experience by Jennifer Ring
Augmented reality is increasingly being used to provide deeper and more engaging experiences in many different areas. This post looks at one example of how a museum is using AR to help people learn more about the art and artist on exhibit.
How sounds, shapes, speech and body movements convey emotion through one shared property via Neuroscience News
Emotion can be a powerful force in learning. Even if you aren’t consciously trying to tap into emotion in your designs, chances are you are still making design choices that are supporting an emotional response to content. This post explores the spectral centroid, and how it can be used to understand our emotional response to the energy present in all sounds, shapes, and movements.
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